The mechanics of a virtual world are just as important as visual fidelity for becoming immersed in that world. But comparatively little attention has been given to the simulation half of the immersion equation. Many pervasive misconceptions abound.
I long for the day when I can actually step into a fictional world and explore it in all its glory, rather than being constrained to a narrow slice of that world. Who wouldn’t want to be immersed in the world of their favourite game? And there is plenty of attention going into how to achieve enough visual fidelity to create a sense of presence, but this ignores the interaction half of the equation. As soon as people put on a VR headset the first thing they try to do is touch something, and are immediately disappointed when their hands pass straight through it.
“How do we judge literary value and artistic value? Are they entirely subjective?”
I bristle with irritation at the “artist” who thoughtlessly drops a splat of paint on a canvas, which is found interesting by only 3 people out of 7 billion. Why does this provoke the contempt of myself and many others? How can I defend my annoyance at rubbish “art” while playing and designing video games?